![]() Mario could turn on a dime, sprint with an extended lean of the analogue stick, and even pull of backflips and triple jumps with some well-executed button acrobatics. Here was Mario’s Mushroom Kingdom, rendered in full 3D, ready to be explored with an unparalleled level of accuracy thanks to the analogue stick. But the world had seen nothing like Super Mario 64 upon the N64’s June 1996 release. It’s hard to explain just how mind-blowing Super Mario 64 was upon its unveiling, in this age of the 4K open world adventures. Why the N64 controller is the most important of all time.And Nintendo had the perfect system-seller up its sleeve – Super Mario 64. It was a killer piece of tech, but it needed killer software to show it off with. Having trailblazed that particular tech way back with the 80s’ NES, Nintendo was pushing forward with a bold new idea – emulated 360-degree movement, with a stick that supported minute, intuitive, pressure-sensitive adjustments for pinpoint accuracy. For, while consoles like the PlayStation and Sega Saturn had dabbled in fully 3D polygonal gaming, each was still resting on digital directional pads for controlling movement. But it was that analogue stick at its heart that was to be the true key to the revolution that Nintendo was unlocking.
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